Kelsier - ᴛʜᴇ sᴜʀᴠɪᴠᴏʀ ᴏғ ʜᴀᴛʜsɪɴ (
onlysurvivor) wrote2013-05-01 01:32 pm
Entry tags:
Lastvoyages permissions
OOC PREFERENCES:
•CONTACT METHOD: PM or
calamityjo
•THREAD-JACKING: It's fine.
•FOURTH WALLING / CANON PUNCTURE: Completely okay.
•BACKTAGGING: Always cool.
•AVOIDED TOPICS: not particularly. i'm good with most things.
•PREFERRED GENDER PRONOUN: (Optional)
IC CHARACTERISTICS:
•CURRENT CANON POINT: End of the first book
•PHYSICAL DESCRIPTION: Kelsier is just over six feet tall, athletic, blonde and often seen with a smile on his face. He has thin scratch like scars that overlap over his hands and up his arms. I use Simon Baker as my PB because he fits so freaking perfectly.
He makes a point to wear as little metal on him as possible. He often wears a nondescript button up shirt, a colored vest and dark trousers. This is a good reference picture of him. When he's using his powers he often moves about barefoot and wearing his mistcloak. The mistcloak is like your average cloak until you get past the shoulders it's cut into two inch wide strips of fabric. Here is a good reference.
•DEMEANOR: Kelsier is friendly and upbeat. Often joking and smiling. He genuinely seems to like people. He'll talk to almost anyone.
•ABILITIES:
•MEDICAL INFORMATION: Multiple scars over his entire body. The majority of the scarring overlaps on his hands and arms. As a Mistborn, when he burns pewter it enhances his healing so some scars are from things that should have killed him. Otherwise, he is completely healthy.
•CABIN INFORMATION: For the moment it is bare and fairly average. He did make a point to write his name on the door in an elegant hand.
•OFFENSIVE SUBJECTS: Slavery
IC PERMISSIONS:
•MENTAL: Go for it.
•MIMICRY: Haha, yes, yes they can.
•VIOLENCE: They can try. It might take a lot but Kelsier does have a couple triggers
•MAGIC: Absolutely.
•DEBATE: Yep
•OTHER / NOTES: I have an extra set of permissions relating to Kelsier's mental powers below
ADDITIONAL PERMISSIONS (This part is for you guys)
CHARACTER/JOURNAL: What character these permissions will pertain to.
RIOT: Can Kelsier Riot your character's emotions? To use his abilities to inflame emotions your character is currently feeling. Enhance feelings of happiness, for example
SOOTHE: Can Kelsier Soothe your character's emotions? To use his abilities to dampen emotions your character is currently feeling. Calm feelings of anger, for example.
•CONTACT METHOD: PM or
•THREAD-JACKING: It's fine.
•FOURTH WALLING / CANON PUNCTURE: Completely okay.
•BACKTAGGING: Always cool.
•AVOIDED TOPICS: not particularly. i'm good with most things.
•PREFERRED GENDER PRONOUN: (Optional)
IC CHARACTERISTICS:
•CURRENT CANON POINT: End of the first book
•PHYSICAL DESCRIPTION: Kelsier is just over six feet tall, athletic, blonde and often seen with a smile on his face. He has thin scratch like scars that overlap over his hands and up his arms. I use Simon Baker as my PB because he fits so freaking perfectly.
He makes a point to wear as little metal on him as possible. He often wears a nondescript button up shirt, a colored vest and dark trousers. This is a good reference picture of him. When he's using his powers he often moves about barefoot and wearing his mistcloak. The mistcloak is like your average cloak until you get past the shoulders it's cut into two inch wide strips of fabric. Here is a good reference.
•DEMEANOR: Kelsier is friendly and upbeat. Often joking and smiling. He genuinely seems to like people. He'll talk to almost anyone.
•ABILITIES:
- Oooh boy. Are you read? Kelsier is what's called a Mistborn, an Allomancer who can use all the known metals. Most Allomancers can only burn one metal. Allomancers are section of the population that are granted certain powers by ingesting and "burning" certain metals. There are many metals but Kelsier is only aware of eleven. Each metal grants a certain type of power. Below are listed the metals Kelsier has used and is aware of.
External metals effect the world around the user. Internal metals effect the user directly.
Physical Metals
STEEL (external) Allows the user to "Push" metals away from them. The laws of physics still apply however, one can only push metals that weigh less then themselves otherwise they will be pushed away from the metal. An additional ablity that comes with both Steel and Iron is the ability to sense nearby metals. This manifests as faint blue lines in their vision that point toward sources of metal. It has a limited range.
An additional limitation is most Mistborns(Kelsier included) can't "Push" metal within the body or piercing the body, earrings for example.
IRON (external) Allows the user to "Pull" metals toward them. However, like steel Pushing the laws of physics still apply. If one pulls on a metal that weighs more than they do they will be pulled toward it. If they pull on metal that weighs less, such as a coin, it will be pulled toward them.
Like with Steel, most Mistborns(Kelsier included) can't "Pull" on metals inside the body or piercing the body.
TIN (internal) Enhances senses, all of them. While burning tin one can become easily blinded by sources of light or sound. Pain and other discomforts also become harder to ignore.
PEWTER (internal) Enhances the body in terms of strength, speed, agility and healing. However, Pewter burns away quickly it's affects only lasting a short time without a steady source of pewter to ingest.
Mental Metals
BRONZE (internal) Allows the user to sense other people in the area using Allomancy. The user will feel a sort of pulsing sensation that grows stronger as they get closer to the source.
COPPER (internal) Shields against those using Bronze. This effectively hides their use of Allomancy from those burning Bronze. Mistborns in Kelsier's time often keep their Copper on all the time to avoid detection.
ZINC (external) Allows the user to affect the existing emotions of those around them. They can choose to "Riot" certain emotions, inflame them and bring them to the surface. This only works if those emotions are present, if an Allomacer misjudges their target their target will be aware of their attempts to manipulate them. Likewise, using a heavy hand while Rioting can also cause them to be detected.
BRASS (external) Allows the user to affect the existing emotions of those around them. Unlike Zinc, Brass can "sooth" emotions to make the target feel them less. The same rules apply in regards to detection. The target can become aware if the soothing is very abrupt.
With Emotional Allomancy(using Brass and/or Zinc) Kelsier is at a passable skill level. There are others far more skilled at the art than he and can avoid detection easily. Kelsier can avoid detection most of the time but often times his powers are obvious to those who know what to look for.
Other metals
ATIUM (external) enables the user to tell the future by just a few seconds. This manifests in the user's vision as translucent white shadowy outlines of the world around them, showing them where things will be in just a few seconds. This metal is used primarily in fights and battles. A user can block another's use of Atium by burning their own, making their outline explode into a chaotic mess in each others vision. Electrum, a metal that was discovered after Kelsier's death, can also block Atium's use against oneself. I mention it to be thorough even as Kelsier is unaware of it.
GOLD (internal) is a very creepy metal. It allows the user to see what they could have become if they made different choices in life. It manifests in the user's vision as other versions of themselves standing there.
MALATIUM (external) This metal is know to Kelsier as The Eleventh Metal. It enables the user to see the possible other lives another person could have lived. It manifests in the user's vision as a shadow following their target.
There are more metals but as I said, Kelsier is only aware of those I've listed. Unknown metals or metals that are of incorrect composition can make the person who attempts to burn them very sick. If they were weakened enough, burning the wrong metal has the potential to kill them.
Unknown Metals (not known by Kelsier)
ALUMINUM (internal) it will completely burn away all the metals in an Allomancer's stomach when burned, rendering them powerless. This was known of in the time of Kelsier but he did not specifically known of it. Should his powers ever need to be limited or neutralized, it would be the easiest way to do it.
Beyond his Mistborn powers, Kelsier is a skilled thief and leader. While he is also an adept assassin, he doesn't consider himself one. His focus is more on the goal of his current job. He breaks these jobs into parts to make them more manageable. Before he "Snapped" and gained his Mistborn abilities he had already made quite a name for himself as a master thief. He and his team would routinely pull off the most impossible jobs. This was largely do to his leadership in making the impossible seem possible.
•MEDICAL INFORMATION: Multiple scars over his entire body. The majority of the scarring overlaps on his hands and arms. As a Mistborn, when he burns pewter it enhances his healing so some scars are from things that should have killed him. Otherwise, he is completely healthy.
•CABIN INFORMATION: For the moment it is bare and fairly average. He did make a point to write his name on the door in an elegant hand.
•OFFENSIVE SUBJECTS: Slavery
IC PERMISSIONS:
•MENTAL: Go for it.
•MIMICRY: Haha, yes, yes they can.
•VIOLENCE: They can try. It might take a lot but Kelsier does have a couple triggers
•MAGIC: Absolutely.
•DEBATE: Yep
•OTHER / NOTES: I have an extra set of permissions relating to Kelsier's mental powers below
ADDITIONAL PERMISSIONS (This part is for you guys)
CHARACTER/JOURNAL: What character these permissions will pertain to.
RIOT: Can Kelsier Riot your character's emotions? To use his abilities to inflame emotions your character is currently feeling. Enhance feelings of happiness, for example
SOOTHE: Can Kelsier Soothe your character's emotions? To use his abilities to dampen emotions your character is currently feeling. Calm feelings of anger, for example.

no subject
RIOT: Sure!
SOOTHE: Sure sure!